Faustus Demo Released


After the OpenTimaeus Visual Novel build I released for GitHub GameOff I wanted to try to expand the colors of a palette and try the script from a full play.  If there is an interest I might finish this later, but I feel like I actually liked a smaller color palette for a longer form version of something like this.  Even with the number of art assets I made (very quickly, and some I didn't use), I felt like something like this to feel robust would need a lot more images and effects, and for the length of a play like this, this would take a VERY long time... especially for something I'm not 100% sold on the design of.

I am enjoying the process of visual novel prototyping, though.  After working long and hard on building a 2D overhead RPG engine based on a perverse concoction of tutorial videos, cookbooks, and old code snippets... I had a rude awakening with my first Steam release.  I was sick of the little casual game engines I used for my Android releases.  Messing around with Phaser/RenJS and some pixel art programs has been fun.

My next project is going to be a deeper dive into the mechanics of VNs.  Honestly, most of the baseline stories in the VN realm don't immediately appeal to me.  I feel like there are some really interesting half baked ideas with little to no art assets or solid ludic aspects, and conversely, some really well produced, well designed content that appears far too visually graphic/taboo for my sensibilities. 

Files

faustus_alphadeploy_1.0.zip Play in browser
Dec 16, 2018

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